Europe Day VR Zone
The Belgrade presentation was part of the Europe Day programme under the message "Bolji smo zajedno / Better together", combining a synchronized 360° cinema with a separate interactive VR zone.
Europe Days Serbia 2025 · Mobile VR exhibition
A synchronized Quest 3S VR theatre bringing European science, space and immersive storytelling across Serbia.
In May 2025, Film XR curated, licensed, localized and technically produced a mobile VR Zone for the Science and Innovation Caravan, connecting a flagship Europe Day exhibition in Belgrade with a touring 360° programme across Serbian cities.
Project overview
The VR Science and Innovation Caravan was designed as a compact, repeatable public exhibition format: a six-seat mobile VR theatre with synchronized playback, headset hygiene flow, audience reception and a programme selected for a broad public audience.
Film XR handled the core immersive layer: curatorial selection, rights and licensing, preparation of master materials, Serbian-language voice-over where applicable, equipment planning, synchronized playback architecture and on-site technical execution.
Two public formats
The project combined a flagship Europe Day presentation in Belgrade, including interactive French VR works, with a modular touring 360° setup across multiple cities.
The Belgrade presentation was part of the Europe Day programme under the message "Bolji smo zajedno / Better together", combining a synchronized 360° cinema with a separate interactive VR zone.
The touring format focused on the synchronized 360° programme, creating a recognizable audience experience in each city while staying technically compact enough to travel.
Belgrade programme
The Europe Day VR Zone included the synchronized 360° cinema programme and a separate interactive selection presented with the support of the French Institute: Biolum, Lady Sapiens, -22.7° and Notes on Blindness: Into Darkness.
Mobile VR theatre
The technical design used Meta Quest 3S headsets with headphones and external batteries, synchronized through Showtime VR. Visitors sat in swivel chairs so they could naturally rotate through the 360° space while staff managed onboarding, hygiene masks, cleaning, charging and reset cycles.
Standalone headsets, headphones and external batteries made the installation cable-light and easy to repeat.
Showtime VR allowed staff to launch the same 360° work for multiple viewers at the same time.
Charging, one-time masks, cleaning materials and audience reception were treated as part of the experience design.
Seated 360 viewing made the programme accessible to a wide public audience, including first-time VR viewers.
Programme catalogue
European science-themed VR films, space stories and a short kids selection for younger audiences and family attendance.
Joerg Courtial's VR journey moves from the Apollo 11 landing site to future lunar missions and Mars, produced with expert advice from the European Space Agency.
A space-training experience following Thomas Pesquet and Peggy Whitson from Earth-based preparation toward spacewalk imagery.
A virtual visit to Chauvet Cave and its 36,000-year-old drawings, inviting visitors into one of humanity's earliest preserved masterpieces.
A compact 360° encounter with lava, ash clouds and the overwhelming force of volcanic eruption.
A 360° visit to the Large Hadron Collider and the Compact Muon Solenoid detector, introducing the scale and ambition of particle physics.
A short immersive look at the computing challenge behind analysing enormous amounts of data from CERN experiments.
A playful VR ride about growing up in a digital age, originally created for Cinekid Festival and recognized with an audience award.
A poetic children's 360 film about the dream of flying, an astronaut's small capsule and the longing to return to childhood imagination.
Tour gallery
The exhibition was built for first-time viewers as much as XR audiences: calm onboarding, seated viewing, local staff support and a clear programme rhythm.
Credits
Project context: Europe Days Serbia, Science and Innovation Caravan, New Moment and the Center for the Promotion of Science. Film XR's scope included curation, licensing, content preparation, Serbian voice-over workflow where needed, synchronized VR setup and on-site technical execution.